![]() PS: I'm not sure if I'm allowed, but if someone does have the capability to analyze. So I'm asking if anyone here knows how I can proceed from here, if I can, or if they would be so kind as to be a legendary savior who cracks the enigma code of this unholy. I was hoping to try something like Ninja Ripper to intercept the data after it gets unpacked by an emulator to be rendered, but of course, incompatible with Switch emulators. Maybe there's another way that I missed I'm not exactly good at this sort of thing, let alone knowing what I'm doing outside text telling me what steps to do. I did extract the game twice 2 different ways and got exactly the same output files, once using a 3rd party unpacker for. zip and have also used 7zip to try opening it as an archive and was left disappointed. And just in case, I tried changing the file type to. And I should mention, every extracted file is. So at the moment, I'm stuck on this part of the ripping process. pak format, but commonly used in Unreal Engine and can then be unpacked using their tools. Now, I've read that plenty of Switch games have their data in. Now, I have the full Trilogy ripped already, but this release is a godsend to my aching hand trying to manually clean up the messy low resolution textures and the low poly models for otherwise great assets.Īnywho, the issue arises in that it's just released and there's little to no information (that I personally could find) regarding the specifics of the file formats Retro used for their Switch release using their proprietary RUDE engine. It is, for all intents and purpose, on a similar wavelength to something like Bluepoint's Demon's Souls, which also retained/copied an enormous volume of core gameplay data but painstakingly remade/remastered the entire game so that it wasn't just a HD texture pass but an entire reimagining of how environments could look in their lighting and shadows.As you may all know, Metroid Prime Remaster has released, and with it, an amazing assortment of new assets. And both of these have been redesigned as informed by the new rendering pipeline. The rendering pipeline is drastically improved and doing things the GameCube wasn't. But the actual presentation is a dramatic remaking from top to bottom. They've kept the core level design, layouts, and game math intact (eg: hitboxes and stat values). Not reimagined or reinvented in game systems. Twilight Princess HD was more focused on having a higher quality pass to all of the textures. Wind Waker HD had the most work put into overhauling the rendering pipeline (at a cost, IMO, but that's another conversation). The Zelda series is a great example: Wind Waker HD, Twilight Princess HD, and Skyward Sword HD all have varying degrees of work put into their asset reworks. There's so many "in between" remasters that hold punches on certain updates. But I think the key takeaway here is that people, myself included, expected something less comprehensive. remaster is poorly defined due to the nature in which a game can be remade/remaster. “Visual remake” makes the most sense to me here, since it isn’t reworking anything for game design like the remakes of RE1 or Dead Space, and it also just isn’t upscaling, using higher res textures and things like using cutscene models in real time - stuff I would associate with a traditional “remaster.” Yeah the terminology isn’t great sometimes. While the visuals are a large upgrade, it simply won’t knock your socks off the same way something like Dead Space Remake does. ![]() The Remaster is a no-brainer for new players, but I don’t think it’s a particularly easy sell for veteran players unless they’re super into the idea of replaying it. Again, I’m enjoying it quite a bit because Prime 1 is my second favorite game of all time and I’m always down for more of it. There are also a fair amount of visual niggles like some very slight pop in, visible LoD transitions, soft IQ in docked mode, low AF and a good bit of aliasing. The game yearns for HDR about as hard as anything I’ve ever played, but it can’t be done. I’m very impressed and happy with the remaster, but it’s all with the giant asterisk of it being a Switch game. In a vacuum, it’s just an okay looking game for 2023. The game looks dramatically better than the original, basicically invalidating it, while also making emulation with an HD texture pack much less appealing.ģ. Prime 1 Remastered is clearly high effort by Retro.Ģ.
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